![]() Coin Runners also returns, switching the focus from attacking to coin collecting in a way we didn't find completely satisfying. Shine Thief, making a return from Mario Kart: Double Dash, is much more satisfying, emulating schoolyard games like Capture the Flag and King of the Hill. We particularly liked the new Lunar Colony course, which lets you jump high off of crater lips thanks to the low gravity, but all of them are well-designed for fast-paced, at times almost claustrophobic battles when there are 12 cars rolling about. The Wii U version frustratingly put battles on regular courses built for lap-based racing, meaning you could spend quite a while just hunting down opponents to hit with items like shells and bob-ombs.įor Deluxe, Nintendo has taken the time to craft five new battle arenas (as well as revamped versions of three classic courses). The most important update to Mario Kart 8 Deluxe comes in the Battle Mode. ![]() Here are some quick impressions of what has changed this time around. ![]() Further Reading Mario Kart 8 review: One step forward, one step backThe core racing in Mario Kart 8 Deluxe feels exactly like the Wii U version, right down to the excellent selection of 48 courses, so most of what we said in our original review (plus thoughts on the DLC, which is already included in this package) stand largely unchanged. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |